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#4 Dev Diary | Crafting Stations

Writer's picture: Joanna BrodaJoanna Broda

Hi Survivors!❄️


Welcome to our #4 Dev Diary. As promised in #2 Dev Diary, in this entry we’ll be sharing more details about the crafting system and crafting stations, which will play a key role in our game.


❗ Please keep in mind that the game is still in progress, so it may not reflect the final version. The graphics and gifs we’re showing today represent the current state of the game.❗


 

After a series of unfortunate events, you find yourself stranded in an ice-covered wilderness. Isolated from the rest of the world, you must rely on your skills and limited resources to survive. Along the way, you’ll need to craft a variety of essential items for survival, such as tools, weapons, and clothing.


That’s why crafting will be such an important part of the game. Players will need to craft everything from scratch – even the crafting tables!


Crafting – A Key Element of Survival 🛠️


There will be several different stations that a player can craft, each corresponding to a specific type of item.

On each crafting table, you’ll have access to a recipe book, where you can choose the recipe you want to craft. To choose an item, simply select the recipe in the book.



Then the crafting process begins. Players will need to place the correct materials in the crafting blueprint. The materials don’t need to be placed in any specific order. Crafting at each station will follow a similar process, but each station may differ in small nuances - to complete crafting you will need to perform a different activity at different stations.



Crafting Stations Overview🔨


🔹Tool Station - crafting tools such as axe, hammer, etc.


🔹Sewing Table - crafting clothes and strings.

🔹Medical Station - crafting medical things like healing extracts.

🔹Pottery Station - crafting clay things. Pots, buckets, bottles.


What have we been up to lately?


Recently, we’ve been working on a lot of game mechanics that we’ll share in future diaries, such as the backpack system, skinning, melee combat, and more.

As sound plays a crucial role in immersion, recently we have also been focused on the sound system.

And, as a little sneak peek from our graphic team, here’s a look at the terrain we’ve been preparing.

Want to see more sneak peeks and learn more about the game?

Join our Discord Server!


 


The project is co-funded by the MEDIA strand of the European Union’s Creative Europe Programme.
The project is co-funded by the MEDIA strand of the European Union’s Creative Europe Programme.



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