Hi Survivors!❄️
In this Dev Diary, we’re going to tell you more about the Sanity System, another important gameplay element. We will also share the latest features and improvements our team has been working on
❗ Please keep in mind that the game is still in progress, so it may not reflect the final version. The graphics and gifs we’re showing today represent the current state of the game.❗
Sanity 🧘🏻
Being stranded in the ice wilderness, you must do whatever it takes to survive. You can rely on your own wits and limited resources to withstand these harsh conditions. But remember: survival isn’t just about staying alive, it’s also about staying sane.
This may raise the question: How do you keep your humanity? In Frost Survival VR, you must take care of not only your physiological needs—such as hunger, thirst, and keeping yourself warm—but also your mental health.

The level of sanity determines how the player perceives the world around them. The lower the level of sanity, the more delusions the player can see and hear. It's worth mentioning that the delusions and hallucinations a player experiences are unique to him—other players will not see or hear them.
Sanity Influence
Sanity levels decrease due to several factors, for example:
🔹Being alone,
🔹Traveling in the dark,
🔹Killing and skinning animals,
🔹Watching other players fight fake (invisible to them) creatures, and more.
Some ways to restore sanity may be e.g. being with other people, staying near sources of light or heat, or being near shelter decorations. Decorations include various items such as tables, chairs, and rugs, which not only improve the appearance of the house but also positively impact the sanity of players nearby. But there will also be other ways to restore your sanity.

Sanity Drop Effect
🔹Fake sounds – Players may hear the sounds of animals and creatures that are not actually there.
🔹Fake creatures – Players may see and hear animals or monsters, but these illusions vanish when they attempt to engage them.

🔹Sanity creatures – Figments of the imagination that become a real danger. These creatures can attack and harm players, but they are not necessarily aggressive right away.
Sanity Creatures👾
Sanity creatures appear when a player's sanity level drops low enough. We also want to emphasize that the Sanity System is not meant to turn this game into a psychological horror experience but rather to make players uncertain about what they see and hear, to signal to the player that things are getting really bad—since they are now seeing unreal creatures.

Sanity creatures will have different behaviors. Some will watch you from a distance, while others will only watch you when you look at them—but if you look away, they will teleport elsewhere. Some will follow you without taking any action, while others will observe you for a while before suddenly running toward you. If they are fake, they will simply disappear when they get close, but if they are real, they can cause damage.
We plan to make them a completely black humanoid silhouette with eyes only, but it has not been decided yet.
What have we been up to lately?
Recently, we have been working on and implementing several new mechanics. Some of them still require additional polishing, but we will be able to showcase them soon.
We added fishing. Also, we implemented crop farming – thanks to them, the player will be able to acquire key plants for survival passively.
🔸Traps – Players will be able to collect meat and skins without actively hunting.
🔸Shovel and Resource Gathering – We have added a shovel and the ability to dig for dirt and clay, which will be useful in crafting.
🔸Crafting Stations – We have added appropriate recipes to the recently shown crafting stations.
🔸New Outfits – We have added new outfit options, however, they are not final. Outfit sets are made from all the animals the player can meet in the game.

Stay tuned for more updates, and let us know your thoughts on these new additions!
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